#pragma once

#include <string>
#include "SpriteMonster.h"
class SpriteFlashing:public SpriteMonster
{
public:
	SpriteFlashing(void);
	~SpriteFlashing(void);
	static SpriteFlashing *node(const std::string arrayPic[],int nNum,float fIntervalTime,bool bRepeat=true);

	bool init(const std::string arrayPic[],int nNum,float fIntervalTime ,bool bRepeat=true);
};
